#pragma once
#include "gamecore.h"
#include "Texture2D.h"
class Game : public EPOC::GameCore
{
public:
	Game(void);
	virtual ~Game(void);


protected:
	/*virtual int SetViewport( int width, int height );
	virtual void InitOpenGL();*/
	
	virtual int Initialize();
	
	virtual void Render();
	virtual int Update();

protected:
	EPOC::Texture2D* texture;
	EPOC::Texture2D* LoadTextureFromFile(const char* sFilePath, bool bExclusive, bool bEditable);
	SDL_Texture* LoadImageToTex(const char* file);

	SDL_Texture* pandatex;

};

